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Speed Match Review Game

This game has been played 8 times
The best time ever was Steve at 69 seconds.
The best time today is at seconds.
How To Play:
Drag the squares in the gray area and drop them in the matching squares in the blue area below.
If you drop a square in the correct spot, it will disappear.
If you make a mistake, the square will return to its original spot.
Good luck!

Let's Play Speed Match!

voice actor

 synthesizer

sampling frequency

sound FX

 composing

database

file-naming convention

mount

sound context

Red Book standard

field recording

mixing

 bit rate

sound engineering

windscreen

cue

chorus

composite sound

sound meter

canned sound

sound rendering

boom mouny

 actual sound

mono

shock mount

Refers to specifications for the physical properties of compact discs and for the digital audio on the discs.

Places the microphone at the end of a long overhead pole so the microphone can be placed above the source being recorded.

Made by a sound engineer using a microphone and recording device outside of the studio.

Similar to reverb except it adds a delay to the sound to simulate more than one sound source.

 Several sound assets mixed to render a single sound.

Suspends the microphone on rubber or springs so any vibration from the main mount will not interfere with the recording.

Number of bits of data transferred per second; refers to the number of bits of information recorded for every unit of time, such as bits per second (bit/s).

Description of what and where an action is occurring.

Creating music.

Sound made by a real object, animal, or person.

Art and science of creating, editing, mixing, and synchronizing sounds

 Measures the level, or volume, of sound in decibels.

Process of combining two or more recorded sounds into a single sound.

Device used to hold and place a microphone.

How many times per second the sound data are recorded.

Trigger for an action, such as playing a sound sample.

Process of using sound to communicate feelings, effects, and acoustic reality in a virtual world.

Organized system of storing information that allows for searching and retrieval of the data.

Standardized way of naming an asset.

A prerecorded, standard or stock sound that can be used in various applications; comes from the physical metal containers that were used to store tape recordings.

Foam or furry cover over a microphone that reduces wind noise detected by it.

Having a single audio channel; short for monophonic.

Active sounds or audio game assets used as content or artistic enhancements within gameplay and usually played in response to action in the game; also called sound effects.

Creates artificial sounds from pure tones.

Person hired to be the voice of a game character.


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Here are all the answers:

DescriptionMatch:

Organized system of storing information that allows for searching and retrieval of the data.

database

Creating music.

 composing

Trigger for an action, such as playing a sound sample.

cue

Sound made by a real object, animal, or person.

 actual sound

Similar to reverb except it adds a delay to the sound to simulate more than one sound source.

chorus

Creates artificial sounds from pure tones.

 synthesizer

Person hired to be the voice of a game character.

voice actor

 Several sound assets mixed to render a single sound.

composite sound

 Measures the level, or volume, of sound in decibels.

sound meter

Number of bits of data transferred per second; refers to the number of bits of information recorded for every unit of time, such as bits per second (bit/s).

 bit rate

Device used to hold and place a microphone.

mount

A prerecorded, standard or stock sound that can be used in various applications; comes from the physical metal containers that were used to store tape recordings.

canned sound

Process of combining two or more recorded sounds into a single sound.

mixing

Description of what and where an action is occurring.

sound context

How many times per second the sound data are recorded.

sampling frequency

Active sounds or audio game assets used as content or artistic enhancements within gameplay and usually played in response to action in the game; also called sound effects.

sound FX

Having a single audio channel; short for monophonic.

mono

Process of using sound to communicate feelings, effects, and acoustic reality in a virtual world.

sound rendering

Made by a sound engineer using a microphone and recording device outside of the studio.

field recording

Art and science of creating, editing, mixing, and synchronizing sounds

sound engineering

Standardized way of naming an asset.

file-naming convention

Foam or furry cover over a microphone that reduces wind noise detected by it.

windscreen

Suspends the microphone on rubber or springs so any vibration from the main mount will not interfere with the recording.

shock mount

Places the microphone at the end of a long overhead pole so the microphone can be placed above the source being recorded.

boom mouny

Refers to specifications for the physical properties of compact discs and for the digital audio on the discs.

Red Book standard